Free Intro Lesson: Creating a Hover Animation in Figma
Hey guys!❤️
Happy to share a free sample video with you, so you can get a closer look at the format. Looking forward to your comments 🙌
Key Takeaways
Define Dimensions Upfront
Create a frame and duplicate it as many times as needed for your design.
Select all frames and stretch them to the width of your screen to define the exact frame size.
Separate Default and Hover States Clearly
Always define a clear default and hover version of your design.
The hover state shows the final result, while the default state defines where elements animate from.
Use Clip Content to Control Visibility
Toggle Clip content on hover frames to hide and reveal elements positioned outside the visible area.
It hides everything outside the frame boundaries without deleting elements, allowing you to design and edit content that extends beyond the frame.
Use Components for Repeating Designs
When the same structure is reused multiple times, components help keep everything consistent.
Create the animation once, then update it across all instances.
Why it matters: this saves time, simplifies updates, and helps avoid errors in states and animations.
Add Depth with Layer Blur
Use Layer Blur to add depth and visual hierarchy to your design.
It helps separate primary elements from secondary ones, making hover states more expressive and avoiding a flat interface appearance.
Move Elements Outside the Visible Area
When moving elements outside the visible area, make sure they remain inside the frame structure.
Follow a Clear Update Order
Stick to a consistent update sequence, such as: background → main object → secondary elements → visibility states.
Following the same order each time reduces errors and makes the process easier to repeat across multiple products or variations.
Preview Your Prototype Frequently
Preview your prototype after every major change.
Testing often helps catch small issues early — like misaligned layers or missing clip settings — before they turn into larger problems.


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